Ian Mackenzie

Results 148 comments of Ian Mackenzie

Perhaps simplest/cleanest approach to start with: export to [glTF](https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md), since it's very well documented, seems to map well onto `elm-3d-scene` concepts (simple built-in support for PBR materials etc.), and has...

Also possibly useful: https://percy.io/

Nice source for equirectangular images: https://hdrihaven.com/hdris/

Yes, still finishing up support for normal maps - although it's annoying that that means that people who look at the examples right now will see code that doesn't work...

Using https://package.elm-lang.org/packages/jfmengels/elm-review-documentation/1.0.1/Documentation-ReadmeLinksPointToCurrentVersion could be a good solution...

Exciting, thanks for starting the discussion! A few random thoughts to start...I'm sure I'll have more as I think about this =) ## Type parameters For a bit of consistency...

I realize that `linear-algebra` doesn't have a `Mat3` type, but it's also quite possible that it might at some point in the future (I was talking to @w0rm and he...

For the failing test, I think the sign is incorrect in `scaleAbout` - should be `p.x - k * p.x` instead of `k * p.x - p.x`, and likewise for...

Also, functions that return unsigned results should probably have a corresponding `min*` version: - [ ] `BoundingBox2d.minDistanceFrom : BoundingBox2d -> BoundingBox2d -> Float` - [ ] `BoundingBox2d.minDistanceFromPoint : Point2d ->...

Going in the right direction @matyjas but I don't think it will be _quite_ that simple! For example if you had an axis pointing down and to the right (+X,...