Results 666 comments of Ian Gilman

@oblak1 Please be aware that #2310 is mostly a giant refactor for our drawing code to support WebGL. The fact that @pearcetm has included a fix for this issue is...

I don't know... I'm not aware of there being an issue with 304 results. Is it possible for you to try giving the correct URL to avoid the 304, just...

Oh yes... A common gotcha! Glad you got it sorted out. :)

Yeah, an FAQ would probably be a good idea! Hmm... Looks like we already had an issue for that over in the site-build repository, but now I've made a new...

Another good place to mention this would be on the starting page of the docs (https://openseadragon.github.io/docs/). The example there does include sizing for the div, but it's not explicitly called...

Interesting! I would have thought the subpixel rounding would make things more accurate, but I guess not in this case. We already disable subpixel rounding for other reasons when we...

How did you get it to honor the `subPixelRoundingForTransparency`? Did you trick it into thinking your tiles are transparent? That also gets you the clearRect. It seems like maybe we...

The thing you're describing where the rounding occurs only once they get to their final locations is the behavior of `ONLY_AT_REST`. If you just forced the logic, you wouldn't be...

Yeah, it's hard for me to tell from this video. Thank you for sharing it, though! `ONLY_AT_REST` was added in 3.1.0 as part of `subPixelRoundingForTransparency`. Why are you only rounding...

@david-carruth Fantastic! I'm glad you got it worked out to your satisfaction :)