Ian Gilman
Ian Gilman
Yeah, being able to access the OSD namespace through the viewer is probably a good workaround. I don't think it would cause problems, but we need to make sure we...
Here's an example of how to do that using vanilla JavaScript: https://codepen.io/iangilman/pen/erjyBP Hopefully that'll give you ideas of how to translate to React.
It sure seems like it should be displaying the same thing, given your test case. It should just be taking the image and drawing it directly to the canvas, and...
Thank you for the additional information! One thing to keep in mind about the zoom is that it's not relative to the pixels of the image. A zoom of 1...
@zhengzho I've been on vacation, just getting back to OSD now. Are you still working on this issue or has it been resolved?
@zhengzho It seems you are sending emails to reply to this thread and you are attaching images to those emails? The images aren't coming through. Instead you should attach them...
Okay, I've found it! Thank you @zhengzho for providing such detailed information, and apologies for taking so long getting to the bottom of this! What's happening is that the image...
> But I have one question: why my canvas capture is still 520x520, but not 520x521. The overlap doesn't change the size of the OpenSeadragon viewer. While the image may...
If your tiled image has overlap built in, you don't need to do anything... It should work just fine as-is. If it does not have overlap, then the issue is...
> When you said overlap built in, you meant like the image tile is 521x521 but display tile width and height set to 520x520? Overlap is a feature of some...