Ian J. Einman
Ian J. Einman
If you have a component with multiple member variables, the AddComponent and ReplaceComponent methods require specifying every single member. ```CSharp [Game] public struct ExampleComponent : IComponent { public Vector3 Position;...
Unity doesn't support namespaces all that well. They tend to dump all user-created scripts into the unnamed namespace, which is a mess. Entitas seems to inherit this problem and I'd...
Sometimes there is a component which, at any given moment, can be applied to one, and only one, entity. I called this a "singleton" although that's more of an object-oriented...
I have a suggestion to simplify access to components that have only a single member. Let's say I have an entity that looks like this: ```csharp [Game] public struct InterstellarPosition...