Princess Lana
Princess Lana
Hi, I'm seeing a pretty high number of aborted games since upgrading lichess-bot and enabling matchmaking. I'm not clear if all produce similar logs yet, but here is one example....
Hi, I was wondering how to generate the model and policy_model files? I've managed to take a pgn and run by passing the -t option. I've then tried to use...
On Heroku dynos that start/stop storing the user and message state in memory is not persistent. Make use of redis to overcome this.
This does a couple of things: * Makes sure the websocket stays alive * Allows us to detect disconnection of users
Add some kind of notification that there are unread messages. e.g., play a sound or change the page title.
The websocket connection can be flakey. Providing feedback to the user that it's reconnecting could be useful
In particular, the engine Cheers sends castling via uci Chess960 style (e1h1/e1a1), https://github.com/Algorhythm-sxv/Cheers/issues/2, It appears that the viewer does not handle this meaning the view of the board gets out...
Could add the ability to post to discord webhooks on game start/result. Would want a way to keep the webhook urls out of GitHub tho