Ian Bennett
Ian Bennett
It would be nice if persistent storage were enabled in the module for storing created tokens. Introduced in v11 - https://github.com/foundryvtt/foundryvtt/issues/8590
This will add the ability to set the importer icons folder in the game settings, as well as removing the hardcoded `.svg` extension in the importer. This should hopefully fix...
A revamp of the existing ammo system. Goals are detailed in #999
**Describe the solution you'd like** The way that ammo is currently handled is a little clunky, requiring players to go into weapon sheets to edit or remove ammo. I'd like...
Echoes should have an option for rating, since some (like Mind Over Machine) can be taken more than once for improvements. This may also be relevant for Metamagic, but I'm...
This PR will add mech items and sheets to the system. Item Sheet Checklist: - [x] Mech Frame - [x] Mech Limb - [x] Mech Power Core - [x] Mech...
Moved the structure defined in `game.sfrpg` to a variable definition `moduleStructure`, then passed that first to `globalThis`, then add `engine` and pass to `game.sfpg` in the init hook
This PR updates the trait selector app. ### New/Modified Features List - [x] Backend rewrite of the trait selector to be more modular and flexible - [x] Restrict the maximum...
My aim with this is to clean up messy parts of the Roll Code (TM), and document it better with lots of additional comments and explanation. The process of generating...
This will add subtabs on the "Details" tab of item sheets to organize the features a bit better. Primarily aimed at cleaning up weapon sheets in preparation for adding new...