iamgreaser

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I've done a simple workaround which is in the latest trunk. Said workaround involves letting it leak as opposed to freeing it and risking this race condition. Keeping this open...

I've fixed the bug that was still lingering. I will still need to fix the issue with freeing the module, though, but at least it doesn't crash anymore (we're using...

Speaking of pressing space: http://www.newgrounds.com/portal/view/558516 And now back to the topic. I'm not sure how to approach this algorithmically. The way autoclimb is implemented is that the bottom of the...

The way autoclimb is implemented now is it multiplies your speed by a very low number (0.02 to be precise) when you climb. To handle what you're suggesting would require...

Fastload is implemented by writing a temporary file and then reading it. I may postpone this to, well, later.

The corrupted textures in CI and the dataDyne tower are of type I4. (I flipped the green component of each type to check until something showed up.) Not sure what...

The computer in the firing range isn't just the only computer that breaks, the one in Jo's office also breaks after some time. As for the carpet, I did suspect...

The most telling of the breaking computers is the scrolling "text" one. If you wait for enough iterations of the texture to wrap around, you eventually notice that it tends...

An update on the monitors: *They glitch out differently if you compile the game with Clang.* The bar graph monitors tend to briefly show 2 animation frames of a moire...

I'm having a look at the ailists for a hopefully cleaner solution and it's starting to look a lot more feasible than I thought it would. Having said that, having...