iamgreaser

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Considering closing this issue as there is a working experimental GL 2.1 driver for the Raspi and I think once they fix the stability issues it'll be the way to...

Honestly I'd rather have GL 3 Core support in there before even considering GLES 2. This, and GLES 2 support, would bring the "required, completely different sets of shaders" count...

Eh, on one hand, good point, on the other hand, now with AoS 1.x being shut down there may be renewed interest in this. LGTM. I'd be down for merging...

Something to run in `debug` to test 640x480x16bpp mode: ``` a100 mov ax,4f02 mov bx,0111 int 10 mov ax,a000 mov es,ax mov ax,0000 xor di, di stosw add ax,0002 jnc...

What's the status of this? I'd be tempted to get basic support for this even if it ends up mostly* being a 1-to-1 correspondence with the Hexen format at first....

In general the ffmpeg gif encoder is crap. Given a few days I could come up with something better, but, well, would you _actually_ stream full HD gifs at 60fps?...

Stick with the defaults (MKV, H.264 superfast CRF=23, audio irrelevant) and you should get something good enough. I don't know what other gif encoders there are, unfortunately. I wrote a...

It's a horrible hack and you end up with something bigger than a raw RGB 24bpp image.