ialex32x

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Thank you very much for your detailed explanation, it helps me a lot. I'm trying to write a unity3d binding (https://github.com/ialex32x/duktape-unity) for duktape, bring the capability of scripting by javascript/typescript...

What about the built-in Promise? It's commented 'disabled until fully functional' in source code, will it be implemented in the next release of duktape?

@svaarala Thank you :)

> > Thank you very much for your detailed explanation, it helps me a lot. > > I'm trying to write a unity3d binding (https://github.com/ialex32x/duktape-unity) for duktape, bring the capability...

Thank you :) Yes, you are right, gc alloc can not be avoid in C# implementation because of the C# wrapper object of duktape js function. I will read it,...

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谢谢哈~ 还没到实用程度, 还要探索

嗯, 今天发现这个问题了, 疏忽了, 应该是导成 System.Array 的, 不是 T[]. [quickjs](https://github.com/ialex32x/unity-jsb) 的这边已经修好了. 稍后再弄回这边.

Hi etinnepinchon, what platform and toolset are you using? The original quickjs source can not be compiled on windows. It should be cross-compiled on the Linux system (or Linux subsystem...

I haven't do any benchmark yet. It's strange, I didn't modify quickjs source, so the plain js like that should have same performance. I'll check it soon.