Jonathan Verbeek

Results 20 comments of Jonathan Verbeek

Ah didn't see the other PR :) As for a demo case, I'd implement a new view element "DynamicImage" or something which generates a random Bitmap and renders that!

Had some nasty bugs with memory allocation, which is why I switched from `nvgCreateImageMem` (which was pretty unnessecary anyway since it needed a whole image "file" in memory rather than...

See my latest commit, I had the same thought :P

If you want, I can provide some german translations!

Wanted to comment on this, as we're experiencing the same issue. The Gist provided by @stepperman works just fine, although we noticed that it does screw with the alpha channel,...

Personally, I'd use the Procedural Mesh Component for geometry which doesn't belong to the terrain. Example: I used the Procedural Mesh Component to create runtime-loaded meshes which I can place...

Oh, my bad, he removed the custom render code there. Maybe he sees this and answers you that question :)

Adding to the discussion that `eagle.flash.4m1m.ld` works for me. 4mb of flash are enough for my cases, even though it's not optimal, hoping to see a fix sometime. The 8mb...