itwinjs-core
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Monorepo for iTwin.js Library
**Describe the bug 🐛** I'm using `core-backend` as a dependency in a project. ```ts import * as backend from '@itwin/core-backend'; ``` **To reproduce** ```ts npm install @itwin/core-backend ``` ```json "dependencies":...
Replace usage of react-scripts in [display-test-app](https://github.com/iTwin/itwinjs-core/tree/master/test-apps/display-test-app) with [Vite](https://vitejs.dev/). Read the README.md file within the app for instructions on how to run and build for web and/or desktop (electron). Ensure that...
**Is your feature request related to a problem? Please describe.** As described in #3827, we want to read the viewport's image but we have no straightforward way of determining if...
Look at this Three.js tutorial about normal mapping: https://sbcode.net/threejs/normalmap/ Could we do something similar in the iTwin.js renderer? This could be valuable when rendering terrain, etc. if the source data...
Certain mobile devices do not succeed in rendering with full float transparency. On those devices, transparent geometry will fail to render. [Our typical workaround for these issues can be seen...
Need to investigate category node visibility handling. There might be situations where element nodes shown in deeper hierarchy levels under some category node are from the different categories. In this...
Closes https://github.com/iTwin/itwinjs-backlog/issues/119 Linked to https://dev.azure.com/bentleycs/iModelTechnologies/_git/imodel02/pullrequest/267994
[Clip masks](https://www.itwinjs.org/reference/core-common/displaystyles/planarclipmasksettings/) allow the geometry of a model to clip out portions of reality models, terrain, and background maps. They do so by rendering the geometry to a texture which...
**Describe the bug 🐛** I'm using `core-common` as a dependency in a project. ```ts import * as common from '@itwin/core-common'; ``` **To reproduce** ```ts npm install @itwin/core-common ``` ```json "dependencies":...