iSupersniper

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This would also be helpful to maintain the proper fps model position when we adjust the field of view.

https://www.youtube.com/watch?v=wtH14lKSJyk

### History of Ambient Occlusion > The first method that allowed simulating ambient occlusion in real time was developed by the research and development department of Crytek (CryEngine 2). [Source](https://en.wikipedia.org/wiki/Ambient_occlusion)...

Also add a clear console output command to remove any old clutter

Issue exists between client and dedi on same network.

This change causes zflighting issues with all bitmaps that are modified when looked at from a distance. ![capture 1](https://user-images.githubusercontent.com/17890753/44311394-912ebc00-a3b4-11e8-841d-3da6d98db4cd.png)