iAmInAction

Results 15 comments of iAmInAction

If i were to use the loading mechanism from the wii version or just convert the game data by hand and then used a newer gcc release, could it actually...

Ok, so its now building and starts but the big endian data files just make it say that there is no data and the little endian files get detected but...

I removed the code that threw the error just as a test and it got further but after opening the game window it segfaulted.

So, I went through the code and changed all the loading parts to convert to big endian first and compiled it and now it freaking works! The colors are a...

Working version is available here: https://github.com/iAmInActions/SpaceCadetPinballPPC I also made a pull request that adds the universal loading mechanism that works with big and little endian systems. I have figured out...

Closed the PR again as I had an unfixed bug in my code that i want to fix first.

we should make the user download the assets from his own sources

Idea for networking: use a generic websocket proxy like for example wss://relay.widgetry.org/. From my testing in v86 is seems to be reliable and supports port 25565. Chunk loading might be...

Also, if a dev sees this, please add the enhancement label to it.