MetaHookSv
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MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop)
``` "captionmod/ChatDialog.res" { "chat" { "ControlName" "EditablePanel" "fieldName" "chat" "visible" "1" "enabled" "1" "xpos" "10" "ypos" "230" "wide" "450" "tall" "180" "PaintBackgroundType" "2" "settitlebarvisible" "0" } "ChatInputLine" { "ControlName" "EditablePanel"...
https://user-images.githubusercontent.com/3608544/175109237-ffbe4a79-0608-45a1-940e-cc1654f127f7.mp4
Pretty much all the other sprite messages have it. Please ignore this issue if it works as intended. ![vlcsnap-00003](https://user-images.githubusercontent.com/3608544/175108719-c9c2936d-d50a-4144-b713-4b0549d61853.png)
I found this old MetaHook ViewModel sway effect plugin(check video description). It looks like it works with MHSv but I thought it could probably cause some problems. Was wondering if...
When you want to reset your regular settings by deleting **config.cfg** for example, you also lose all the MetaHookSv CVars, which is kind of inconvenient. It would also be preferable...
I can't help but notice it's been a bit of a pain for rigging player models to properly use ragdoll physics--why not have a global script for playermodels that don't...
Fov
Hi developers, I want to change FOV, is the a way to change fov or modify it
It would be nice to be able to select what to render in the following categories: 1. Map entities(brush/studio/sprites) - since it looks bad when not having the entire map...
I don't know if this can be considered as a bug, but just in case you didn't know about it, here it is: https://user-images.githubusercontent.com/3608544/174456277-786100cd-3783-4934-8ce4-d6ecd296eac7.mp4
To avoid using bv_debug for example as a cheat.