hypermodule
hypermodule
Can you share the error you're getting? You are touching on behavior that is in part handled by the terminal you're using. For example, in your first variation, the terminal...
> This seems to be a very common issue, but without an easy answer? The easy answer is to use retoc or ZenTools to extract .uasset/.uexp from IoStore games (rather...
For UE4, retoc can't directly to-zen assets produced with the editor according to this comment from truman on the UE modding discord: > [...] FolderName is always None so retoc...
> I use Zentools to extract files and modify them with Uaseetgui. I couldn’t find the foldername. Could you please tell me where I can find it or if I...
Current retoc has a check which triggers this error: https://github.com/trumank/retoc/blob/v0.1.2/src/iostore.rs#L205-L236 You can try the fork from BlafKing here: https://github.com/BlafKing/retoc It adds a `--no-ver-check` option to `to-legacy` which skips retoc's mixed...
> maybe I shouldn't move out official files? You need to have the game's global.utoc and global.ucas in the same directory as the file you want to extract. So arrange...
As the error shows: The game uses VT (Virtual Textures), which UE4-DDS-Tools doesn't support. You can make a texture mod using Unreal Editor instead, see e.g. https://github.com/Dmgvol/UE_Modding/blob/main/IntermediateModding/ChangingTextures.md (and note that...
FModel doesn't auto-detect the UE version number. Are you sure that the game uses UE 4.27? Often you can right-click on the game .exe and choose Properties > Details to...
Please attach a .zip with the asset and usmap (.uasset + .uexp + .usmap). Otherwise no one can help you with this.
Until the issue is resolved you may be able to use the DummySuffix workaround suggested here: https://github.com/atenfyr/UAssetAPI/issues/109#issuecomment-2849245557