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A 3d gaussian splatting renderer in C++ and OpenGL

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Hi, I tried to run the same program with the same ply on 2 different PC (one using NV graphic card, another using AMD) And I found the display result...

I tried loading multiple Gaussian ploys and instantiating multiple VAOs. After loading, it was found that there were some issues with the rendering of the Gaussian sphere at the edges....

Gaussian splats a mirrored along ground plane In other viewers (etc. SIBR) they look correct Is there an option to mirror / invert along y-axis?

![image](https://github.com/user-attachments/assets/2c9b72df-f2dd-4fec-b6ee-5d9bbd8ec78a) Followed instructions in BUILD.md, can't seem to build it due to openxr.

Hi Anthony, Do you have the derivation steps of this jacobian matrix or any material/links for better understanding? Thanks a lot ! https://github.com/hyperlogic/splatapult/blob/d05e3699384f82c7f12a8dfaadae244658aababe/shader/splat_vert.glsl#L167

[ERROR] shader compilation error for "shader/multi_radixsort.glsl"! [ERROR] ERROR: 0:82: 'id' : argument must be compile-time constant ERROR: 0:82: '' : compilation terminated ERROR: 2 compilation errors. No code generated. [ERROR]...

# Context I found this project and I wanted to run it on my own machine for a project. Unfortunately I came across a few compilation issues. I use Ubuntu...

The new version of Gaussian plating has much better rendering effects in some aspects than the existing one. Can you consider upgrading the rendering kernel version?

thanks, I used to have one 7 months ago, link is dead. It was by far the most intuitive GS viewer for FPS navigation