hybridherbst

Results 519 comments of hybridherbst

Hi, yes, we're working on this. cc @pfcDorn Please note that Unity 6 introduced a new Render Graph without any preparation time (it was simply introduced and is on by...

Here's a glTF file without the tiltbrush extension(s) that has the same issue: [needle_godot_plush_ref.gltf.zip](https://github.com/user-attachments/files/16367588/needle_godot_plush_ref.gltf.zip) This one is even simpler (just a grey sphere): [NeedleSphereReference.gltf.zip](https://github.com/user-attachments/files/16367633/NeedleSphereReference.gltf.zip) Quick test: | Tool | Can...

Thanks for the report. 1. Do you get the same issue on another platform, or only on Linux? (I'm afraid this might be a Unity Shader Graph bug on Linux)...

Can you add a bit more info on what you want to do? If you put the GLB files into your project they will be imported by UnityGTLF through Unity's...

It seems that what you're actually trying to do is add components and so on to the objects already imported via the editor importer? The recommended way would be using...

@pfcDorn has started some work on adding a LOD-by-names plugin, but it hasn't been completed yet. In the meantime, using the MSFT_lods extension as outlined above is a great approach.

Hm, I'm not sure if I can follow the Blender explanation. When using "duplicate linked" and then assigning materials via Object overrides, the resulting GLB looks completely correct to me...

Hi again, the tool I used here is https://viewer.needle.tools. Clicking on "File Info" will show meshes and materials in the file. If you need even more low-level data, you can...

Please follow the bug report template, which contains info on which versions of Unity, UnityGLTF, etc you use, which platforms, and so on. Otherwise we'll have to close the report...

If the progress value stays at 0 that's a bug – it should not stay at 0 if we can show meaningful progress. Please use the bug template :)