Hyblocker
Hyblocker
The PR is practically ready for merging, I'm waiting for the weekend to find the time to implement the GLFW backend and then I'll move this from draft status. Transient...
@mikke89 The DirectX11 renderer is ready for review.
The DirectX 11 renderer has feature parity with the OpenGL 3 renderer, including all effects, shaders, etc. (the effects sample appears to function identically between the two). I've already added...
I've removed m_geometry_cache, I'll try improving the buffer allocation later when I have some more free time.
I'll tackle the issues you've found throughout the week. If I have the time I'll also investigate the tests with poor accuracy to see if I could improve them.
Hey, I have been a little busy with some IRL things and not had the time to address the issues that were brought up. In around a month I think...
I've addressed the rendering inconsistency with conic gradients, they appear to be identical now.  I'll address the other comments soon.
> @hyblocker hi! A long time passed and will you continue your backend to finish? Because I can point on some things that's better to refactor :D yeah id like...
it was broken because of a merge conflict in the readme lol. fixed and rebased with master. will try addressing the buffer stuff when i have some time.
I've got a more complex example with all optional dependencies in a similar manner to the above. I'll post it when I have the time to clean it up.