Hyblocker
Hyblocker
Sandboxing is now advanced enough to have hit the proof of concept stage. I have gotten it working in VRChat tonight. Unfortunately, the commit [c272f4](https://github.com/benaclejames/VRCFaceTracking/commit/c272f40c307b74a5aab7a42be46ef1be679dbdf1) needs to undone or else...
https://github.com/benaclejames/VRCFaceTracking/assets/7695629/86ff2137-298d-4fa9-a40f-4d3895760a0c
With sandboxing, I want to allow users to choose which parts of a module's tracking is forwarded to outgoing apps. I'm currently seeing two ways to tackle this: 1. Extend...
This is nearing the point where the PR will be ready for merging.
I have something similar on 1.20.1, I'm unsure if it's because of Enhanced Block Entities yet but I'll check tonight after work.
It may also make sense to implement commonly used controls in some examples, such as buttons, radio elements, textboxes and similar. Would it make sense to have an example similar...
Doesn't it make more sense to have the babble module start babble, rather than SteamVR?
This will be doable in the future via #214 ; particularly when the UI PR for it is finalised.
> It is exciting to see a renderer for DirectX 11 being implemented! I am fully aware that this is only a draft, though, as we had to implement a...
> I just want to say, awesome! It's great to see such solid efforts from the community :) Let me know when you feel it is ready for review, or...