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This is a Create UE StandaloneApplication tool.

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fix to compatible with ue5.2

using UnrealBuildTool; public class EditorProgram : ModuleRules { public EditorProgram(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/Launch/Public", "Programs/EditorProgram/Source/Public", }); PrivateIncludePaths.AddRange( new string[] { "Runtime/Launch/Private", // For LaunchEngineLoop.cpp include...

Wow.. Great tool. I am trying to develop a console application which generates few meshes and saves them as .uasset files and pack them as .Pak files. I have created...