hwnde

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I've got some results. The culprit is this line: `shOut[laneID] = var;` I managed to get the shader to work by replacing it with this: ``` #if defined(MAT_COLOR) shOut[laneID].color =...

> I'm not really aware, if they have other way of bug reporting specifically for game-developers, who does not own their gpu. I think this is where such issues are...