Huy
Huy
Hi @3lvis, yeah I will try 👍
Please feel free to fork it, but I would recommend take a look at https://github.com/huytd/agar.io-clone/wiki/Game-Architecture and implement it from scratch if you are doing something like school project (eventually, it's...
Sorry, haven't touched it for quite a long time already, you can try sending a PR ;)
And let's [squash](https://github.com/huytd/agar.io-clone/pull/471#issuecomment-328596683) this pull request into a single commit :D
Good idea! :+1:
I created a new branch for multi server supporting recently here https://github.com/huytd/agar.io-clone/tree/multi-server hopefully it will help increase the performance and reduce CPU load
I put some brief explaination in this wiki file, please check it https://github.com/huytd/agar.io-clone/wiki/Multi-server-Experimental I'm here for any question :D
Yeah, the fact is... we have too many `for/nested for` loops just to render a single object (a piece of food, or a player,...), and this bunch of loops will...
I'm so sorry. I'm busy with some other stuff recently and don't have enough time for the integrating process. I will try to make a small demo to benchmark this...
Update: I made a demo with this engine, seems good, will do more testing and see if we can replace Socket.IO with this or not. https://github.com/huytd/lit-demo/