huntekye
huntekye
Ah yeah, compiling with that option basically fixes the problem! I guess that that would have been apparent if I had tried reading through `CMakeLists.txt`, but perhaps that option should...
Yeah that is what it seems like is happening. In sway one can check the currently configured input devices with `swaymsg -t get_inputs`, and for me there is only one...
Ah okay that makes a lot of sense! If Lagrange natively supports touch events, is there no way disable SDL emulating a mouse? As far as I can tell that...