Hugo Scurti

Results 3 repositories owned by Hugo Scurti

mesh-cutter

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Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0

hierarchical-pathfinding

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Implementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins

path-wfc

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Modified version of the WFC algorithm that generates cyclic paths around obstacles