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Support three.js partial shader chunks

Open hsimpson opened this issue 4 years ago • 4 comments

When using the ShaderMaterial from three.js then there are some things injected into vertex and fragment shaders (some shader chunks).

This is also the case when using a custom A-Frame shader.

Built-in uniforms and attributes: https://threejs.org/docs/index.html#api/en/renderers/webgl/WebGLProgram

hsimpson avatar Nov 16 '20 21:11 hsimpson

Would love this! (babylonJS as well, I guess?)

cptSwing avatar Nov 18 '20 14:11 cptSwing

Would love this! (babylonJS as well, I guess?)

Created a separate issue, see #28

hsimpson avatar Nov 19 '20 17:11 hsimpson

Any updates on this feature?

StevenStavrakis avatar Mar 15 '22 18:03 StevenStavrakis

Any updates on this feature?

Unfortunately not, sorry. This is a spare time project and at the moment I have so many tasks in my full time job ;-)

hsimpson avatar Mar 17 '22 21:03 hsimpson