vscode-glsllint
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Support three.js partial shader chunks
When using the ShaderMaterial from three.js then there are some things injected into vertex and fragment shaders (some shader chunks).
This is also the case when using a custom A-Frame shader.
Built-in uniforms and attributes: https://threejs.org/docs/index.html#api/en/renderers/webgl/WebGLProgram
Would love this! (babylonJS as well, I guess?)
Would love this! (babylonJS as well, I guess?)
Created a separate issue, see #28
Any updates on this feature?
Any updates on this feature?
Unfortunately not, sorry. This is a spare time project and at the moment I have so many tasks in my full time job ;-)