hruka

Results 2 issues of hruka

根据主词条,比如数值生命值,数值攻击力,元素伤害加成等固定位置的,可以修正识别名称错误的情况。目前遇到经常出错的是宗室之翎识别为宗室之花,角斗士的酣醉识别为角斗士的留恋,赌徒的骰盅识别为赌徒的胸花,守护之皿识别为守护之花(似乎都是识别为花)。 同时因为主词条的数值在每一级都是已知的,也可以用此修正等级,比如+0识别为+10的可以进行修正。 即使不进行主动修正也可以提示识别有误。 ![image](https://user-images.githubusercontent.com/7337458/120213563-f87e2980-c1f8-11eb-8105-cf49f6a71902.png) ![image](https://user-images.githubusercontent.com/7337458/120214614-52cbba00-c1fa-11eb-8a03-6bbdc44ba73a.png) ![image](https://user-images.githubusercontent.com/7337458/120214889-b3f38d80-c1fa-11eb-8cd4-22543a6ca182.png) ![image](https://user-images.githubusercontent.com/7337458/120215293-295f5e00-c1fb-11eb-8052-c85ac388f152.png) ![image](https://user-images.githubusercontent.com/7337458/120215937-f9648a80-c1fb-11eb-92f1-c77940a552c5.png)

### Bug description First of all, my task relies on step count instead of epochs. So I am doing validation checks by steps and saving checkpoints after that. However, as...

bug
help wanted
loops
ver: 2.0.x