Hannah

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We also need this to support KML latLonQuads

I took the very first steps of this in https://github.com/AnalyticalGraphicsInc/cesium/tree/trapezoid but this requires `GroundPrimitive` to support other appearances than just `PerInstanceColorAppearance`

This came up again on the forum: https://groups.google.com/d/msg/cesium-dev/x3sYLgIr8Mc/wH2tdn_hCwAJ

@likangning93 @lilleyse read http://help.agi.com/AGIComponentsJava/html/BlogTrapezoidalTextureProjectionWithOpenGL.htm if you haven't already

Also reported here: https://groups.google.com/forum/?hl=en#!topic/cesium-dev/pp-vskchuVY

I don't think this is an ideal solution for texturing buildings. It's difficult to figure out what the texture should be for the vertical faces. We want to avoid something...

@bagnell a number of users on the forum have been complaining about slow polygons when upgrading from 1.2x to 1.30+. Do you know of anything that changed that might have...

Forum posts: https://groups.google.com/d/msg/cesium-dev/hXC8gxdi3uE/ZBWHUL6jAgAJ https://groups.google.com/d/msg/cesium-dev/wT2jkCrvvGQ/WdrP3QgmAwAJ

Also reported by @forest21000 in #7694