Hordur Johannsson
Hordur Johannsson
The DirectX Graphics Tools support feature needs to be enabled on Windows for this to work. https://learn.microsoft.com/en-us/windows/win32/direct3d12/directx-12-programming-environment-set-up So I think this should be changed to not panic if enabling debug...
This is still happening on my machine but less frequently. Saw it happen after 4096 and 8192 frames and 6x2048 frames. I have been able to get the error in...
It would be useful to allow directed dependency graph. E.g. package A depend on B depend on C package B depend on C Dependencies like this currently fail with an...
That is good to know. In my test I just did zig init for projects called appa, libb, libc. Then in appa/build.zig.zon I added ``` .libb = .{ .path =...
When I went back to create a minimal repro I decided to do in Linux and the error did not show up there. Then I went back to windows and...
When the CommandEncoder is created in the d3d12 there is also an underlying CommandBuffer and a ReferenceTracker created. The reference tracker keeps track of references to buffer and other resources...
Another thing to define, is if points on vertices and the boundaries are considered inside the shape or not. In the current implementation there is a mismatch between primitive types....
A common terminology for the set of contact points is collision manifold.
The PR includes the core functions to compute contacts between shapes. I will look into adding generic functions using comptime next. Regarding naming, in the PR the functions to compute...
Below is where it crashed in one application. mach\src\module\entities.zig:725:38: 0x68c30d in next (collision.exe.obj) if (state.q.match(archetype)) return archetype; ^ mach\src\module\entities.zig:810:54: 0x65c840 in next (collision.exe.obj) const archetype = q2.dynamic.next() orelse return null;...