hookmanuk
hookmanuk
I have the same problem running any of the Unity XR samples from here - https://github.com/Unity-Technologies/XR-Interaction-Toolkit-Examples/tree/master/VR/Assets/Scenes They work perfectly in the editor. When I build and run I get a...
Interestingly building x86 does render the splash screen and the opening scene for my game on the desktop, but then is unresponsive. Building 64-bit just sits on a black screen...
Also note, if I add a new "RoomMedium" prefab object in design time, it also looks like this, I'm unsure whether it is supposed to apply the light maps in...
Thanks for the reply. I've created a new URP project for 2020.3.7f1 to test this in isolation. I've published it here, could you take a look and see what I've...
OK thanks, my example doesn't have nested prefabs now, just a couple of cubes and an area light, so I don't think it's that.
Thinking about it some more, I'm generating new connected rooms to walk through as the player progresses. I can probably just have 3 rooms prebaked and just move them around...