Honzapat_CZ
Honzapat_CZ
I think its totally possible as it uses probably even the same purchase system, gonna look at some of the endpoints probably
They allow you to specify actions to perform after the event is triggered right from the GUI. +Supports dynamic ie GameEvent updateProgress; 
collider offsets in some occasions are not taken into account: CharacterController, SphereCollider, maybe others
I suppose everything is right, iam just missing the ability to override size, so maybe make it like a property?
Basically an VisjectGraph for Audio. Available here:https://github.com/honzapatCZ/AudioSystemFlax Its just missing the small part of actually parsing the graph and making the sound.
Based on: https://docs.google.com/document/d/1ay3BkFf-YWb_l4fJfBLt_5QCWZE-mJ4hht7bMg3KE1w/edit#heading=h.egeoqtni9t5x Available here: https://github.com/honzapatCZ/InputManagerFlax
**Issue description:** Iam playing with UI creation and one of my must haves for this feature is children nesting. Ignoring the graphical glitches where childrens sometime render behind, which makes...
There's basically nothing working correctly with Dictionary editor. Stuff is not being updated. Stuff is being deleted, EditorDrawer is erroring, Editor is crashing..... All in all its better to edit...
Ok Iam iterating on the UWP bug so it seems that for FlaxEngine.winmd there isnt an implementation.(thats said in the message) so idk, prob some naming issue Btw just tried...
Are you tired of having so much wasted space just by general stuff you will most likely change only once? Would you maybe want something special for the general category?...