Holance

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Please provide a sample code or the model you generated. Otherwise we can't really help you to debug the issue.

Probably you can try to change blending mode [here](https://github.com/helix-toolkit/helix-toolkit/blob/6ea0aed4707fdb95f818c9cd04a2e86c8a7734ed/Source/HelixToolkit.SharpDX.Shared/ShaderManager/DefaultEffectsManager.cs#L2317)

Yes, you need to use texture coordinates (color coordinates according to the gradient map) combine with a diffuse map (the gradient map you generated).

Probably you can refer to color stripe material https://github.com/helix-toolkit/helix-toolkit/blob/3d353b2ad7d22b421d893e44383f6eac7289c1b6/Source/Examples/WPF.SharpDX/MaterialDemo/MainViewModel.cs#L91

Are you using HelixToolkit.Assimp for exporting the 3ds file?

I think you need to disable the right mouse click gesture

Try to manually specify InputBindings to override the default ones. Then the context menu will work. ``` ```

Are you using helixtoolkit assimp?

Currently there is no support for environment map rotation.

Do hit test, get the hitted geometry hit point. Project hit point onto screen space using viewport.project. create a tooltip yourself.