hobyst
hobyst
I can confirm this issue on my side with the following setup: - Xournal++ version: 1.1.1 (Flathub) - OS: EndeavourOS - Kernel: 5.19.7-arch1-1 - DE: KDE Plasma 5.25.5 (using Xorg...
`.at9` decoding works just fine for me using FFmpeg 4.3.1 on Windows 10 using the following command: ```bash ffmpeg -i input.at9 output.flac -vn -c:a flac -ar 44100 -sample_fmt s16 -ac...
Oh, then they can use [MediaInfo](https://mediaarea.net/en/MediaInfo) to analyze the files and look for differences. For comparison, use the `.at9` files found on `pd0:data/systembgm`, which are the ones I used to...
> https://drive.google.com/file/d/1gYnfmomdNkccG4gPh5hSHqPE41hYyIr8/view?usp=sharing > > An example. Have a look. and very appreciate your help @pent0 Decodes just fine for me.
Yeah, those errors pop up as well on my side, but the output file can be opened and plays just fine.
Testing FFmpeg `.at9` decoding side by side with [VGAudio](https://github.com/Thealexbarney/VGAudio) decoder implementation which is based on [`libatrac9`](https://github.com/Thealexbarney/LibAtrac9) evidences that FFmpeg has timing issues decoding Atrac9 files as it adds silence both...
With #1577 now merged, playback rate scaling is fixed but audio crackling still persists. Example: https://github.com/Vita3K/compatibility/issues/222#issuecomment-1036507684
I've tested the commit and it doesn't fix the background blinking issue, at least not in PlayStation Vita Pets.
[Invizimals The Resistance](https://github.com/Vita3K/compatibility/issues/498) also shows this issue. A language selection menu appears but the game doesn't react to any kind of touch event from the emulator.
> Nice, why not ready for review? Because I'm making some changes locally so that it can be enforced to all code related to the emulator more easily, including Boost...