David North
David North
Excellent, thanks @cafelizardo ! Unfortunately because every map tile is of a different size there's no way of testing which tiles need resizing. There's no way of testing it in...
I should also mention that the 78 pixels is the width of the rectangle, not the height of the hex.. just for clarity
Hi @cafelizardo I got to thinking about the tool I'd like to see to help with positioning etc, and [this is what I came up with](https://github.com/PurpleKingdomGames/virtual-gloomhaven-board/blob/tyrian-port/tooling.html). It's incredibly rough around...
Just open tooling.html in a browser and it should just work 🙂 At this stage you don't need to build or compile anything, as it's just getting the assets in...
To be honest, I'd just seen this as a quick hack tool to get things going and make things a little easier 😛 The tileset name should stay the same...
Shall we go for something like `01a.png`? Don't worry too much about where they're stored, as I'll probably move them around a bit as I find a good fit (I...
Sure no problem - I'll get those sorted for you later on today. I'm gonna make some amends to the tooling.html as you suggested (keyboard events) just to make things...
Hi @sickDevelopers , That's definitely on my list of things to do! Once I've got the next few milestones out the way (hopefully by mid-November) then I should have a...
Hi @cafelizardo, Heres an image that's been scaled and associated JSON for the a1a tile in Gloomhaven:  ```js { tileset: "gloomhaven", mapRef: "a1a", offset: { x: -16, y: -34...
Hi @cafelizardo, sorry it's takken so long to get back to you. You can email me at [email protected] with your email and I'll start a Slack chat with you 🙂