zetbluez
zetbluez
@melonin : bạn cho mình hỏi, lỗi này, phiên bản Lime dev mới nhất đã được commit và fix chưa. Mình sử dụng Admob Ex cũng bị lỗi tương tự...
Mình sẽ thử. Cám ơn nhiều nhen. Nếu còn làm về haxe và openfl thì qua forum chơi :)
Full error log might be here Called from lime._internal.backend.native.NativeCFFI::boot lime/_internal/backend/native/NativeCFFI.hx line 214 Called from cpp.Prime::_loadPrime haxe/std/cpp/Prime.hx line 36 Error : Could not load module lime@lime_application_create__prime
It seems Lime 8.0.2 always copies the file lime.ndll from Windows64 folder to the 32bit release folder. go to Windows folder and move the similar one to bin folder might...
Lime 7.9.0 can copy the 32bit lime.ndll to the release folder by adding haxedef name="HXCPP_M32 Josh. This happens only with the latest release of Lime.😊
Not yet. But it is worth trying to figure out what is the problem, especially with the newest versions of Lime.
The most difficult thing is it doesnt constantly happen on all machines. It did some tests on 3 pcs, everything is ok but on the remaining one, this error occurs....
> It's worth mentioning that I'm not sure that adding the haxedef HXCPP_M32 should be considered enough to force a 32-bit build on a 64-bit system, even if it happened...
> Could it be that your PCs have a mix of 32-bit and 64-bit versions of Windows? On a 32-bit version of Windows, I believe that Lime will build 32-bit...
Solved by using the 32 bit version of lime.ndll. But this is a bug on Lime 8.0.2.😁