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A 👩‍💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.

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Hello! I stumbled upon this library looking for a good array-of-structs ECS system and I've been working with the for the past month or so in my game. I'm building...

Have `createReactAPI` return a bound version of `useEntities` whose single argument is either a bucket, or a function returning a bucket. When the function form is used, a reference to...

This is just some convenience glue to make initializing newly created entities a little easier without requiring the user to store them in a variable first. As is: ```js const...

enhancement

Miniplex 2.0 supports predicate-based queries, which allows the user to also check for component _values_ (instead of just presence/absence). For this to work, there also needs to be a mechanism...

enhancement

...instead of fetching it from Google (GDPR problems inbound...)

documentation