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A 👩‍💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.

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I'm working on a Miniplex world inspector for my game: https://user-images.githubusercontent.com/1061/193662735-a2c76ca0-5dc8-4e39-9bc5-8dae1b8f44f0.mov It would be great to add some instrumentation features to Miniplex' `World` class to make it easier for tools...

eg. ```ts queue(() => world.remove(entity)) /* Later */ queue.flush() ```

Instead of explicitly invoking the queued versions of mutator functions, let's change the API to the following: ```tsx world.queue(() => { world.createEntity(...) world.addComponent(...) world.removeComponent(...) /* etc. */ }) /* The...

Firstly really nice work with this library! I am in the process of looking for something new for our game battletabs.com and have been working my way through all the...

First of all, thanks for your library. I found it useful. Now, to the problem: Imagine that you have a following effect: When component A is removed, remove also component...

Would be good to include a serialization guide like the one in this library: https://github.com/NateTheGreatt/bitECS/blob/master/src/Serialize.js

Example: ```tsx ``` I remember tackling this at some point and discarding it because of some blocker, but I don't remember what that blocker was. Let's try again.

enhancement
react