Results 14 comments of SanSan

> First of all, it is unclear why you would need to chain those callbacks and how they have anything to do with srgb. > > Secondly, if you actually...

> Please read my previous message again. You should not read those field nor call static functions. You can obtain the callback value via the glfw set functions. That works...

> > The window rounding will disappear when a new viewport window is created > > That's expected and is why [the examples disable window rounding when viewports are enabled](https://github.com/ocornut/imgui/blob/9764adc7bb7a582601dd4dd1c34d4fa17ab5c8e8/examples/example_glfw_opengl3/main.cpp#L79-L85)....

> > This method indeed hide the cursor, but it does not achieve the glfw way of "locking" the cursor to its position. > > Ah, sorry. I missed the...