SanSan
SanSan
This plugin cannot be enabled for 2.8.1 due to API changes. Could anyone fix that? Thx! https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Addons#Registration
> Hello again Andrew, > > In my initial answer I overlooked one important feature of tables, which is that same-id table share their settings and storage. > Added a...
Any update on this?
> `glEnable(GL_FRAMEBUFFER_SRGB);` is a global setting already, which applies during blending, so you have full control over it. > > If you have problem I imagine it may be that...
> > I have enabled SRGB after main window creation > > The link I provided suggest you also need to call `glfwWindowHint(GL_FRAMEBUFFER_SRGB_EXT, GL_TRUE);` prior to window creation. Thanks. But...
> Whatever you do on your main viewport needs to be done on secondary viewport, try to find out what's the difference.. You may need to redirect platform_io.Platform_CreateWindow() or platform_io.Renderer_CreateWindow()...
> > So I have to modify imgui_impl_opengl3.cpp and imgui_impl_glfw.cpp right? > > No. > > > Or could you please provide some callbacks > > The callbacks are platform_io.Platform_CreateWindow...
> > So I have to modify imgui_impl_opengl3.cpp and imgui_impl_glfw.cpp right? > > No. > > > Or could you please provide some callbacks > > The callbacks are platform_io.Platform_CreateWindow...
> I just want to add some extra OpenGL init code and some window callbacks into that... > Which exactly? ``` cpp static void ImGui_ImplGlfw_CreateWindow(ImGuiViewport* viewport) { ImGui_ImplGlfw_Data* bd =...
> Omar isn't saying you should clone `ImGui_ImplGlfw_CreateWindow` entirely. You should add your own callback which chains to it. For example: > > ```c++ > static void (*OldCreateWindow)(ImGuiViewport*); > >...