ZombieKnight
ZombieKnight
### Description of the bug [show_objectives] documentation says: > refreshes the objectives defined by [objectives] and its [show_if] tags, and displays them. And it actually shows them once the side...
### Describe the desired feature Hi, I'm a WML/Lua modder, currently working on some abilities, in the process I've noticed WFL cannot work with global WML variables(like turn_number) (which is...
Hi, In core formula function rotate_loc_around has been both locations the function operates with set to the first parameter. I've fixed that and made a coresponding unit test. (I'm not...
Hi. I'm working on a real-ranged attacks menu. When you want to move&close-attack a unit that is further than on an adjacent hex, while you have a real-ranged attack, you...
This code sets orb color to can-still-make-an-action if unit has no moves left, and has a visible enemy within max and min range of a weapon. This also affects if...
### Game and System Information - **Version:**1.18.0 ### Description of the bug When in WFL accessing unit.wml_vars.x, when WFL cannot find x in wml_vars, it tryies to find it a...
### Game and System Information - **Version:**1.18.0 ### Description of the bug Invalid formula in weapon special crahes Wesnoth, when evaluated. ### Steps to reproduce the behavior 1. Into Lua...
### Game and System Information - **Version:** 1.18.0 ### Description of the bug When a private Lua attacker is passed to wesnoth.simulate_combat, it doesn't evaluate specials and abilities(or does in...
### Game and System Information - **Version:** 1.18.0 ### Description of the bug 1. Visual bug when deselecting unit `wesnoth.interface.select_unit(nil,nil,false)`, **while** selected unit is being hovered over, **once the mouse...
### Game and System Information - **Version:** 1.18.0 ### Description of the bug special_type_active weapon filter keeps returning false, even when the special is active. ### Steps to reproduce the...