Hankz
Hankz
棋盘中心点检测需考虑小人比下一个棋盘要高的可能,所以 startX 应该在小人之后(下一个棋盘在右边),或者 startX 为 0(下一个棋盘在小人的左边)。代码未验证过,仅提供参考。 
1、棋盘表面非纯色或色彩复杂时不一定可以检测到底部顶点:   2、其他地方出现了和棋盘一样的颜色可能会误导底部顶点位置的判断:  也许后面微信会把棋盘表面弄个更加复杂,像素检测的方式基本行不通了。 3、对于已经出现中心点提示的,可以指定定位到这里,避免不必要的检测:  
``` sass @for $i from 1 to 7{ .life#{$i}{ z-index: 10 - $i; @include img-decoration-life(life#{$i}); background-image:none; } } ``` output: ``` sass @for $i from 1 to 7 { .life#...
### What problem will this feature address? Currently, multiple projects in one monorepo will all autodeploy after git push, however there's only one project need to be redeploy. ### Describe...