hizzlekizzle
hizzlekizzle
Hi, I was interested in trying to port RAVU to work with a program that needs LUTs in png format. Can you provide any guidance on generating/converting such a thing?...
Seems like this could lead to some confusion: https://github.com/shader-slang/slang
In this shader preset (https://github.com/libretro/slang-shaders/blob/master/test/nonfunctional/gtu-famicom.slangp), the third pass' float_framebuffer setting doesn't seem to be honored (that is, float_framebuffer2, on the combFilter pass) In the Cg version, changing it to false...
If I try to #include this file: https://github.com/libretro/slang-shaders/blob/master/crt/shaders/crt-royale/src/tex2Dantialias.h in any shader, RetroArch crashes with this error: ``` [garbled mess]!Assertion failed! Program: C:\...\retroarch_debug.exe File: deps/glslang/glslang/SPIRV/SpvBuilder.cpp, Line 1756 Expression: isAggregateType(typId) || (getNumTypeConstitutents(typeId)...
While I love having all of the duplicate instances for the rich, fat tone, it makes it a hassle to change things like voices on the fly, and it would...
## Description Because hotkeys are a very personal preference, we specifically disallow any hotkeys from being assigned in autoconfig profiles except for the menu toggle on various pads' "home" buttons....
## Description Currently, vid, pid and device name are the only fields we use to identify gamepads. This can be a problem when a controller goes to sleep and the...