hirschferkel
hirschferkel
Hmm... as I wrote I do not know where to find the file...
Same issue here. Doesn't work properly and no chance to uninstall?
So the only workaround for anime.js and an external SVG seems to be, to collect all elements in a new array and use this as targets: attribute. ``` var elements3...
Oh your'e right and it's a kind of coincidence as I really learned that kind of shorthand half an hour ago... Thanks > @hirschferkel You can do this with ES6...
You could try d3, it's more focused on animating selections.
> Did you set PlayerDebugMode to 1 like readme said? Of course, otherwise it would not work in Illustrator 2020. Everything fine, there. But it does not work in Illustrator...
Oh you're great, that's it! Great... thanx a lot
It is only a missmatching code in the sourcecode of the page, which does not match the code displayed on the website.
@danb-humaan thanks for your answer, which actually helped me to find the problem. I integrated a trigger-button within the element, which was getting loaded with modaal. After opening modaal I...
``` Traceback (most recent call last): File "/Applications/Sublime Text.app/Contents/MacOS/sublime_plugin.py", line 478, in run_callback expr() File "/Applications/Sublime Text.app/Contents/MacOS/sublime_plugin.py", line 585, in run_callback('on_modified', callback, lambda: callback.on_modified(v)) File "/Users/user/Library/Application Support/Sublime Text 3/Packages/SublimeCodeIntel/SublimeCodeIntel.py", line...