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Support for Hero Editor assets

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I changed animation parameter 'state' to 0 which is stand. however the character is still lying. I found out that the rotation of Z axis of Body gameobject has been...

Searched for about an hour, but can't find a way to fix it.

I want to have more equipment, like Rings, Pets, and Potions. If you could make it so we could add our own that would be even better.

Hello, I bought Character Editor: Megapack and when adding it to my project, the below error appears. However I checked on a forum that you have already dealt with this...

https://user-images.githubusercontent.com/10817275/233792540-094a94e4-2455-4e49-a58e-08cafed796d7.mp4 See video. PrimaryMeleeWeapon is set to right hand in the prefab, but somewhere along the line, it is getting changed to left hand instead of right hand.

![image](https://user-images.githubusercontent.com/59905190/204389751-3a5323e6-8224-4f45-a311-10c6c46752a7.png) ![image](https://user-images.githubusercontent.com/59905190/204390467-760b29f7-dd36-4826-a5d9-cb9929b5e9ac.png)

![image](https://user-images.githubusercontent.com/14346591/203982851-ecc2e294-22f6-4121-b98a-952cfa030269.png)

Hello, I just bought the package, and in the file FirearmFire.cs, on line 204, the ``` foreach (var r in bullet.Renderers) // here the Renderers is underlined red in visual...

Hello, I would like to request crossbow in hero editor, as it has in Hero Editor 4D Thanks

After import assets, compilation errors occurred: Assets/HeroEditor/Common/EditorScripts/CharacterReferencesResolver.cs(27,41): error CS0029: Cannot implicitly convert type 'Character' to 'HeroEditor.Common.CharacterBase' Assets/HeroEditor/Common/ExampleScripts/TestRoom.cs(26,27): error CS1061: 'Character' does not contain a definition for 'FromJson' and no accessible...