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How do you reset the character pose to a standing position instead of lying down after Death Animation?
I changed animation parameter 'state' to 0 which is stand. however the character is still lying. I found out that the rotation of Z axis of Body gameobject has been changed since death animation.
What can I do for this.
Additionally,
When I control alpha for all sprites in layer Manager, There are two objects missing which are Torso and Pelvis. It is just for your information.
please help me.
From Megapack version 7.7.
Hello! Open FantasyHeroes scene. Play Death animation. Play Idle animation.
Do the same in your game. Refer to CharacterAnimation.cs if needed.