hiperbou
hiperbou
It could make sense since I'm still using iOS 12 on this device. By the way my Chrome version is 86.0.4240.93.
Dukat is not able to transform this code, wich looks simpler than the use case described here, and it's probably fixed in this PR: https://github.com/Kotlin/dukat/pull/238 ``` declare module 'module' {...
I have enabled the new Github's Discussions on this project as I think a public forum would fit better than a Discord server. https://github.com/hiperbou/kotlin-unreal/discussions
I have added some new features, updated the readme and wrote some instructions on the newly created wiki: https://github.com/hiperbou/kotlin-unreal/wiki
Kotlin/Native is out of scope of this project. This project is meant to INCREASE productivity in Unreal 4/5 by offering another language to code gameplay and using Kotlin/Native would result...
Everything is slower than C++, and KotlinJs (or even Kotlin/Native) is expected to perform slower. I made a simple benchmark that you can find in the wiki, that compares actors...
Does this work? Can this be done for other objects aswell? For example, I want to edit my level, visually adding "coins", "ammo" or "enemies" not just swapping the default...
I added gradle projects, Now you can just start the "examples" or "template" projects it from the command line, by running the default kotlin-js tasks, for example: ``` cd template...
You can try this branch, although I had not updated the definitions yet, so maybe some functions that were added or renamed may not be available (this could be fixed...
Right now you will need to put manually the Unreal.js plugin because it is not available on the Unreal Marketplace for versions 5.2 or 5.3. You can do it following...