Hichem Fantar

Results 109 issues of Hichem Fantar

- `three` version: [email protected] - `@react-three/fiber` version: @react-three/[email protected] - `@react-three/drei` version: @react-three/[email protected] - `node` version: v18.18.2 - `npm` (or `yarn`) version: 9.8.1 ### Problem description: Enabling Bvh on my scene...

bug

### Package - [X] lucide - [ ] lucide-angular - [ ] lucide-flutter - [ ] lucide-preact - [X] lucide-react - [ ] lucide-react-native - [ ] lucide-solid - [...

💡 idea

The effects below are missing from the [documentation](https://react-postprocessing.docs.pmnd.rs/introduction) Color depth, Depth, FXAA, Texture, ShockWave, LUT, TiltShift, Water, SSR, N8AO

The code changes introduce two new options to the CLI tool: - `--pruneKeepAttributes`: Determines whether to keep unused vertex attributes, such as UVs without an assigned texture. - `--pruneKeepLeaves`: Determines...

This pull request includes several changes to the GLTFJSX project. The readme.md file has been refactored according to https://github.com/DavidAnson/markdownlint/. The gitignore file has also been refactored, removing unnecessary entries and...

Need a way to override this behavior because three.js throws an error because it expects the normal attribute to be present related https://github.com/mrdoob/three.js/pull/29462

the advantages of typescript need no introduction so i'm asking if the team is open to convert this repo to typescript in accordance with other pmndrs repos. i can work...

**Describe the bug** leaves look incorrect **To Reproduce** Steps to reproduce the behavior: 1. export to gltf with default settings 2. leaves look weird in exported file **Expected behavior** leaves...

bug

using intellisense with the component doesn't work ![image](https://github.com/user-attachments/assets/80f50f7c-1159-4d79-846c-69287f1b5da7) ![image](https://github.com/user-attachments/assets/d9416899-bea3-4b59-9b05-e10b9d8075ed) reproduction: https://codesandbox.io/p/sandbox/wtp9t?file=%2Fsrc%2FApp.js%3A89%2C16

i refactored the project but im having issues as it exports over exposed colors. https://github.com/hichemfantar/hdri-to-cubemap-converter hdr output: ![image](https://github.com/user-attachments/assets/14b60abf-51e4-47d7-9fdd-b62436a9b8d9)