Hayden Hollenbeck

Results 9 issues of Hayden Hollenbeck

NB: This code isn't meant to be integrated yet, but rather serve as a reference point and discussion forum for how optical are going to be implemented. ## Overview of...

physics

Add optical absorption and Rayleigh interactors and respective tests to be able to do initial testing of optical models. Also includes an optical `Interaction` class for the results of discrete...

enhancement
physics

This is an initial implementation of optical models and their associated data structures. General overview: - `OpticalModel`: acts like both a process (building cross sections / mean free paths) and...

enhancement
core

The base optical `Model` class with `AbsorptionModel` as an example case. `ImportedModels` is a list of `ImportOpticalModel`s with a map for built-in model classes to their imported identifier, and can...

enhancement
physics

In Geant there are two WLS models which are identical copies of each other. They reflect possibly different WLS properties of a given molecule, or multiple types of WLS molecules...

enhancement
physics

While working on implementing optical boundary crossing, I've encountered some failing tests for the optical `PrimaryGenerator` based on vecgeom + g4 versus orange + geant4. The vecgeom builds have slightly...

bug
physics

When implementing a trivial boundary crossing, the step counters in `optical::PrimaryGenerator` tests fail based on the build configuration. Vecgeom + g4 for versions above 11.0 will have slightly less steps...

bug
physics

Adds support for built-in roughness models: polished, uniform smear, and Gaussian roughness. The `BuiltinSurfaceModelBuilder` builds surface models from supported input data in the form of `std::map`. For reflectivity and interaction...

enhancement
physics

Optical surface physics requires getting the surface normal from the geometry implementation. Currently there's a working surface normal implementation in ORANGE but we should also add one to VecGeom (the...

enhancement
geometry