Andrey Andreyevich Bienkowski
Andrey Andreyevich Bienkowski
The compiler should reject class inheritance loops, but it does not. 1) Compile this code (note: **does not work if you skip this step**): ```c++ public class Foo { }...
To reproduce run the following CBot code: ```c++ public class BugBug { void ~BugBug() { message("Crash Me!"); } } extern void Bug() { BugBug bug = new BugBug(); bug =...
This program should print a string "1234", but instead prints 46 ```c++ string Bug() { return 12; } extern void New() { message(Bug() + 34); } ``` Game version: c56d240a0f8a65d5645c2454be95f93dde067658
We have DEV_BUILD and we have COLOBOT_DEVELOPMENT_MODE. It was unclear to me which does what and which one I should use. It turned out that DEV_BUILD has exactly the same...
### Problem Description The wanderer campaign drops a lore bombshell: korath exiles know how to make jump drives. > https://github.com/endless-sky/endless-sky/blob/c7a3541850828e2d4015dc31e7bad983e35e784b/data/wanderer/wanderers%20middle.txt#L835C51-L835C149 > one thing that the exiles were unwilling to give...
* Fixes #1623 * Also addresses some concerns I have about a number of edge cases where public classes or public functions may cause a crash when loading a save...
Fixes #1678 I tested this fix on my machine