Andrey Andreyevich Bienkowski

Results 57 issues of Andrey Andreyevich Bienkowski

Eel is able to launch the default browser configured by the user, but as far as I can tell this feature is not documented anywhere.

Only users logged into github can download artifacts from github actions. https://github.com/actions/upload-artifact/issues/51 There is a service that allows us to bypass this limitation: https://github.com/oprypin/nightly.link

enhancement

This tile is used by faction camps ![DeepinScreenshot_select-area_20220104221454](https://user-images.githubusercontent.com/52621858/148111768-04aae6f8-2e06-4b05-8296-3b1d65393b87.png)

The https://reuse.software specification is a standard for providing machine-readable licensing and copyright information. I believe: * machine-readable metadata is a good thing. * licensing and copyright matter * automation is...

#### Summary Bugfixes "Make meteorologist less likely to die" #### Purpose of change Zombies smash window, kill meteorologist [Screencast from 2023-03-03 09-00-24.webm](https://user-images.githubusercontent.com/52621858/222644912-0ff9c2cc-3265-484a-9f10-fd8fe693d481.webm) #### Describe the solution Lock him in a...

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## Have you checked borgbackup docs, FAQ, and open Github issues? Yes ## Is this a BUG / ISSUE report or a QUESTION? ISSUE ## System information. For client/server mode...

Fixes #5697 Note: the return statement at the end does convert Uint64 to Sint64, which is *implementation-defined* in C++17 if the value is > INT64_MAX. Here is why I think...

Savegame bump

### Observed behaviour Some ships have "minimum crew". You are not supposed to be able to leave port if you do not have sufficient crew, but the "Undock" HUD button...

CONFIRMED
Design

### Observed behaviour `StringTable::Erase()` appears to leak memory. I detected this by running `./build/unittest -tc=StringName -sc=Creation` under a memory leak detector. `StringTable::Reclaim()` also leaks because it uses `StringTable::Erase()` ### Expected...

Pioneer has its own fixed-precision arifmetic implementation. The code can be found in [src/fixed.h](https://github.com/pioneerspacesim/pioneer/blob/97d7be673f2124f1b42aee956c4b3a6fc2129558/src/fixed.h) Usually we use 32 bits before the "decimal point" and 32 bits after, but StarSystemGenerator uses...