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![image](https://github.com/hexabits/nifskope/assets/20834597/ee210250-2d4c-4dd8-92ac-4ac9156d0c7a) ![image](https://github.com/hexabits/nifskope/assets/20834597/4eeeabf5-2ad2-4b04-8b47-2d5829c30fc3) ![image](https://github.com/hexabits/nifskope/assets/20834597/45610f92-4d5a-48a1-919b-cdaf9c395f50) When opening a `.nif` from Fallout76 in NifSkope and saving the `.nif` without making any adjustments, it seems to be changing a byte of data towards the...

MacOS version is compiling fine with 2 adjustments : are PR accepted to fix such issue ? -TEMPLATE = vcapp +TEMPLATE = app -CONFIG += c++20 +CONFIG += c++17

This seems to occur with any nif file from the game. A comparison between Dev 8 and Dev 9 is shown below: ![2024-07-24 19_24_12-NifSkope 2 0 Dev 8](https://github.com/user-attachments/assets/2a6ca5fb-1b77-4ea1-bf84-43e32a02ba49) ![2024-07-24 19_24_59-NifSkope...

I'm trying to get a nif exported of an NPC. Using the Preview window in CK, I exported barret to .nif. Nifskope is unable to open with the error ```...

Despite having the correct path set, Fallout 76 textures will not load correctly. But if you set the Fallout 4 path to use the Fallout 76 directory instead it will...

I work on Enhanced Vanilla Trees for SSE, and I'm unable to save just about every model due to this block-write error. I'm also unable to copy the collision branch...

My C++/Qt is very weak so I don't know how hard this would be to implement. The spells are implemented in such a way that it looks like they could...

The source archive 2.0 Dev 9 is containing the typo issue which has been fixed one day after (see https://github.com/hexabits/nifskope/commit/155673a870853da4635163fb81115902eb0c1c59). Hence the tar.gz archive is not compilable and need to...